StarCraft is a strategy game created by Blizzard Entertainment which puts you in command of your choice of one of the three races: Terran, Zerg, or Protoss. If you play in campaign mode, the objectives may vary, but in multiplayer, the sole goal is to obliterate the enemy base and their units. After Starcraft, there also is an expansion pack called Brood War. Starcraft 2, the sequel of the original, was released in 2010. This post will explain to you about the Terran.
Terran
The Terran are humans who have been exiled by the government due to overpopulation in the 21st century. They are sent to colonize planets in space. Technologically and pshychologically, they are in the middle of the three races, lower than the Protoss but higher than the Zerg. The units available in Starcraft for Terran are written below. I don't think that I will be able to include every single unit though.
T-280 Space Construction Vehicle (SCV)

Marine

Firebats are armored troopers who shoot barrages of fire at their enemies. The firebat's attack is most effective against groups of small-sized units, for it deals concussive splash damage. Firebats are most effective in the early game, as all of the base units for the three races are small. Later on, when more massive units come out, their effectiveness begins to dwindle. Supported by medics, firebats can stand up to zealots despite the large difference in health between them. With stim packs and medics, firebats can easily defeat swarms of zerglings. The firebat's attack is ranged, but it still works under the defiler's Dark Swarm. Their attack also deals full damage against Protoss shields, regardless of the size of the unit.
Medic

Ghost
Ghosts are powerful psychics who are trained to be assassins. In the game, ghosts are able to cloak, which enables them to walk past most enemies unnoticed. They also are capable of using the skill 'Lockdown', which prevents enemy units from moving or attacking for a period of time. Ghosts are the only unit which can call a nuclear strike, a powerful attack which deals 500 damage to everything around an area at the expense of the ghost's life. Ghosts are useful for picking off individual units as most units are helpless against a ghost without a unit or structurethat has the 'Detector' ability.
Vulture

Goliath

Siege Tank

The siege tank is most useful in siege mode though, fusing a powerful attack with the longest range of any ground unit in the game. They are useful with bunkers, adding devastating firepower to The tank's siege mode range is greater than its sight range; supporting a tank with spotters is useful.
However, their Arclite Shock Cannon deals splash damage as well, and may end up killing some of your own units instead.
Wraith
Science Vessel
The science vessel is a terran mobile detector. Like most other spell casters, science vessels have no direct form of attack. Air units such as scourge, wraiths or scouts are ideal for dealing with the slower science vessel. The science vessel can be built at a starport. They are detectors, which enable them to detect cloaked enemies such as wraiths and also are effective against Lurkers, which burrow themselves under the ground.

Dropship
Dropships are transport shuttles which have the ability to transport units to other locations. They can either hold 8 marines, 4 goliaths, or 2 siege tanks. Dropships are useful for transporting units to the battlefield but cannot attack, which makes them vulnerable to enemy fire. Scourges wraiths, and scouts are effective in destroying them, for they are faster than the dropship and do a significant amount of damage.

Valkryie

Battlecruiser
Battlecruisers have a staggering 500 hit points, making it the only standard unit able to withstand a nuclear strike. Battlecruisers are devastating against many air and ground units, for their armor makes many unit's weapons ineffective against them. Their Yamato Cannon is their ultimate weapon. Researched at a science facility with an attached physics lab, the Yamato Cannon deals 260 damage, turning most units to dust. However, battlecruisers are slow which makes it very difficult to run away in the case that things are turning to the worst. Some units are effective against the battlecruiser though, such as scouts and mutalisks.

Well, I suppose that that's all of the units for the Terran in Starcraft. Next time, I will write about the its of the Protoss, and then the Zerg. After that, I will write about the three races' structures. So long for now!
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